AI Insights · Timothy · January 2023
Top 5 High Fantasy Games on Android in Netherlands - Q4 2022
Explore the performance of the top 5 high fantasy games on the Android platform in the Netherlands during Q4 2022, including trends in downloads, revenue, and active users.
During the fourth quarter of 2022, the high fantasy gaming sector in the Netherlands saw notable activity on the Android platform. Here’s a closer look at the performance of the top 5 high fantasy games: Coin Master, Clash of Clans, Empires & Puzzles: Match-3 RPG, RAID: Shadow Legends, and Genshin Impact.
Coin Master from Moon Active experienced a steady increase in weekly revenue, peaking at approximately $65K in late November. Weekly downloads for the game saw a downward trend, starting at around 3.8K in early October and dropping to about 2.9K by the end of December. However, weekly active users displayed resilience, increasing from 30.5K at the beginning of October to nearly 31.5K by the end of the year.
Clash of Clans by Supercell saw a fluctuating revenue pattern, with a high of around $37.8K in mid-October and maintaining strong performance with approximately $33.4K in the final week of December. Weekly downloads experienced a significant surge in early October, reaching 7.1K, but later settled around 2.5K by the year’s end. The game maintained a robust number of active users, peaking at 352.7K in mid-October and remaining above 320K throughout the quarter.
Empires & Puzzles: Match-3 RPG from Small Giant Games saw a notable rise in weekly revenue, culminating at about $26.5K in mid-December. Downloads saw a decline over the quarter, starting at 878 and ending at 469. The game’s active user base remained relatively stable, fluctuating around the 7.8K mark at the beginning of October and ending at approximately 6.8K.
RAID: Shadow Legends by Plarium Global Ltd demonstrated a steady increase in revenue, reaching approximately $24.7K in the final week of December. Downloads for the game were consistent, with a slight uptick towards the end of the quarter, moving from 1K in early October to 1.1K in late December. Active users showed minor fluctuations, maintaining around 3.4K by the end of the quarter.
Genshin Impact from COGNOSPHERE PTE. LTD. showed a varied revenue pattern, peaking at around $23.8K in early December. The game’s downloads started at 2.3K in late September and remained relatively stable, ending the quarter at 1.7K. Active users fluctuated but stayed strong, peaking at 22.1K in early December.
For more detailed insights and data, visit Sensor Tower.